I've been on break from Unity for a while, I've been using Unreal so I have no experience with Unity 5.
I'm trying to make a top down 3D game with basic controls, just AD rotates and WD goes forward and backwards. My problem is that the character controller I have only spins, I'm trying to learn how to use the new included Character Controller that attaches to game objects. This is my [player controller script](http://puu.sh/hXLqO/8803de1b88.png), and all it does is rotate when I press A or D and I feel like the Simplemove function isn't working properly. I've never made a character controller like this before, all the ones I've made on Unity used rigidbodys and applied physics to move it.
[Here is my player gameobject.](http://puu.sh/hXLFd/5df4cf5551.png)
[Here is my main camera.](http://puu.sh/hXLGe/0cd8fcb519.png)
If anyone knows what I'm doing wrong any help would be great, it's probably something super small but I'm used to the blueprint system now and I have no practice with the updated Unity.
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